Krastorio 2 - Factorio Mods 3 Troubleshooting 4 History 5 See also Recipes The refinery has three available recipes, out of which one must be set before it can begin processing. How do the oil pumps work exactly? : factorio - Reddit They both produce same amout of pollution bu when i look at the map it seams that pumpjack produces at least 3 times more. I pick a middle-ish free row or column that's open, set a row of pipe down, like a mainline, and underground pipe to it from the pumpjacks. You could run calculations for the minimum oil/second values if you wanted, but all of your pumpjacks will produce more than that initially. Primarily used is transport belt, burner inserters, and other devices not powered by electricity. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The formula is wrong if you plug zero in for the number of Beacons. If pumpjack stops working few seconds after replacing it means it doesn't have a place to put the oil (internal buffer is full). In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields . Factorio version: 0.13 - 0.15. Sorry I forgot to move it as soon as posted. Community-run subreddit for the game Factorio made by Wube Software. and our by orzelek Sun May 06, 2018 4:20 pm, Post It must be placed on a shoreline of a body of water on the map, and connected to a pipe or other object that accepts liquids.It produces 1200 units of water per second. There's doesn't seem to be anything wrong. GitHub - raiguard/Krastorio2: An overhaul mod for Factorio focusing on Because it produces all three in one go. Sandi315 6 yr. ago. by Mr. I just began harvesting some uranium with my electric drill, and noticed that there is a purple progress bar: On electric mining drills that aren't working on uranium, this bar isn't here. Long time lurker :) I'm working on my first "big" factory, 900 science per minute. Drilling Pumpjacks - Factorio Mods The pumpjack will then output an amount of crude oil per cycle equal to 10 multiplied by the field's yield (e.g. I don't know if this is by design or a bug in the latest build. You can put a pumpjack on that oil well and it will start pumping - the percentage divided by 100 is how quick, so in this case it would pump 1.0 oil per second. This is because it sticks the needed +1 in with the separate Beacon calculation later. No real reason. by i20918 Fri Dec 13, 2019 3:00 pm, Post Valve Corporation. Just create one of those drilling pumpjacks and let it extracts the precious fluid from the depths of the Earth. If some of them stop, those ones aren't connected to the rest of the system (and have now filled up their pipes with oil). Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. Discover Tools Around Factorio; Technical Help; Bug Reports; Resolved for the next release; Fixed for 1.2; Assigned; Not a bug; Pending; 1 / 0 magic; Duplicates; Minor issues; Desyncs with mods; Won't fix. Share your designs. the mod is a bit of a cheat. Post Each oil field can be covered by only one pumpjack at a fixed spot. I've been able to get 900 s/m red and green and I'm starting work on blue. Reddit, Inc. 2023. I think MST is enough, since if there is a space between two lines of pumpjacks, it will just connect somewhere. The formula produces only 3/sec with two speed 3. I understand that fluids can only exist while inside a component of the fluid system, so that makes sense. by zOldBulldog Mon May 07, 2018 3:50 am, Post Easy to use. Thats only from one pumpjack so shouldn't make big difference. . Resolved Problems and Bugs; Factorio Direction; Ideas and Suggestions Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections, https://mods.factorio.com/mod/Oil%20Patches%20Organizer, https://mods.factorio.com/mod/WellPlanner, https://mods.factorio.com/mod/Oil_Patch nizer-0_17. only at the tanks at the station are there any cross connections between the tanks. A handy tool for setting up an oil field. by zOldBulldog Sun May 06, 2018 5:01 pm, Post Oil refinery - Factorio Wiki by GloinTheDark Mon Mar 23, 2020 1:38 am, Post Have a review on a mod you'd like to share? playing .18 of the game and no update yet. There's doesn't seem to be anything wrong. Hi, i am doing clean base run and noticed something strange. Well Planner does the rest. For more information, please see our A Big Pumpjack that you can build above several oil patches. Anyone know why my inserters aren't working? : r/factorio - Reddit Store or use the heavy & light oil, and research Advanced Oil Processing ASAP for cracking. But the ones on the left refuse to do their job. This seems weird and inconsistent. (Although it's usually easier to rotate the pumpjack than U-bend the pipe.) It does not require electricity or fuel to operate.. Offshore pumps are frequently used to provide water for steam engines, though several crafting recipes also require water. Yes, I know, they're pretty ugly, but uh, it's better than nothing, no ? by jamiechi1 Mon Mar 23, 2020 6:35 am, Return to Questions, reviews and ratings, Powered by phpBB Forum Software phpBB Limited. Pumpjacks can be turned on and off using the circuit network. I thought pumpjack output was multiplied by 10, but my .15.40 game has a pumpjack that's doing 0.6/s crude oil. Easy way to tell if your pumpjacks are connected or not: watch them for a bit and see if they all continue to animate. Post Espaol - Latinoamrica (Spanish - Latin America). Version: 1.3.4 Date: 2022-07-19 Features: - Added a custom introduction message that appears when starting a freeplay game (https://todo.sr.ht/~raiguard/factorio-mods/51) Bugfixes: - [Angel's Addons - Mobility] Fixed that the smelting locomotive tender could not use K2 fuels (https://todo.sr.ht/~raiguard/factorio-mods/55) - Fixed that spitt. I'm currently playing in a world with ressources set to minimum and I have a pumpjack that output less than 2 oil per second, because the initial yield is lower than 20%. what i do to maximize oil flow is have 3-4 connect into a tank, then use a pump directly off the tank to pipe directly to a tank at the rail line. The formula is wrong if you plug zero in for the number of Beacons. Pumpjack - Factorio Wiki Byteme 5 years ago (updated 5 years ago) I got it working by editing 2 files: ~DrillingPumpjack_1.2.1\info.json ~DrillingPumpjack_1.2.1\prototypes\technologies.lua My question is, how many pump jacks do I need to attach to this length of pipe? Official Factorio Wiki Looking for a mod? All rights reserved. by nr2117 Sat Aug 17, 2019 1:45 pm, Post They have power, they just stop. 296. The formula produces only 3/sec with two speed 3. Click on a date/time to view the file as it appeared at that time. by zOldBulldog Sun May 06, 2018 10:54 pm, Post Like every other machine in the game. They start at however many oil/second, but over time, drop off to 2/sec (if memory serves). Best Add a Comment Boothy666 3 yr. ago Another tip for oil. Updating, hopefully correctly! I don't really mind that. [0.15] Pumpjacks stop working. :: Factorio General Discussions BTW: It is my second run and this game is great. each 3-4 > tank > pump > tank connection is separated so that no back flow happens and there is no flow restrictions. No oil, or unsufficient production? Is the fluid tanker lined up to the fluid pump and connected to it? Ive been working with fluids for a couple hundred hours but a lot of their mechanics are still mysterious to me. [MOD 0.15] AAI Industry - Factorio Forums If I'm seeing correctly your updated screenshot still has the initial issue. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. raiguard / Krastorio2 Public Notifications Fork 37 86 Code Issues 33 Pull requests 1 Actions Security Insights master 5 branches 53 tags raiguard Fix incorrect changelog :/ 1c5a4fe last week 1,855 commits And if so, how do I get that from the information that I have. Pumpjack setup : r/factorio - Reddit Then, with the Well Planner in hand drag over some crude oil patches. Without speed modules, one pumpjack cycle takes one second to complete. and our For more information, please see our Should I use one pump jack (problably inadequate) or 27 pump jacks (probably overkill?) All rights reserved. Are the fluid tanker/storage tanks full? I see that now, thank you!!! I have an oil field I plan on using with 27 oil spots and a combined yield of 5428%. If you don't empty out all the products, it will back up and stop working. Have 1 pumpjack(over 200% field) and one mining station. they are stopping because the line is full as it is not pumping to the rail car. r/factorio on Reddit: How do I determine the number of pump jacks I Offshore pump - Factorio Wiki By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Reddit and its partners use cookies and similar technologies to provide you with a better experience.